Research

Exploring the Built-Pedagogies of Learning Spaces

This research, in collaboration with College of Education undergraduate students, explores the built pedagogies (Monahan, 2002) of learning spaces, paying particular attention to how the default designs of learning spaces impact teaching and learning practices.

Embodying data: Teachings and learning in athletic and technology-rich settings

This ethnographic work builds off of the previous work that I have done with golf coachers and students. In this research, I’m specifically interested in how bodies are used to support teaching and learning, and the understanding of personal data and performance.


The Body as a Boundary Object: Pedagogical Encounters of Golf Instructors across Space-Time

This ethnographic work explores how golf instructors and students collaboratively negotiate and interpret data through the use of their bodies. I am particularly interested in how these processes occur in-the-moment so that data can be "felt."


Students’ Experiences of UNgrading

This project explores undergraduate and graduate students’ experiences of being in “ungraded courses. This research specifically investigates how ungrading affects students’ perceptions of their learning.


Project-Based Learning at Community Neighborhood School

This project explores teachers’ and students’ experiences at a local PBL charter school. In particular, our research team is interested in how students perceive how PBL affects their learning, teachers’ PBL design process, and the connection between participating in PBL and design thinking.


Boys and Gaming

My previous research has explored the experiences adolescent boys while playing commercial-off-the-shelf (COTS) video games. I was a member of a Boys and Gaming research group that focused on the learning impact of video games in boy culture. As a result, we mapped the boys learning outcomes to Common Core Standards, and offered curriculum design suggestions for implementing video games into the K-12 classroom.


Posters

Eagle X Research Day — Examining the Built Pedagogies of Merwin Hall

AECT 2023 Poster — Will AI Transform Education? An Investigation of Teachers’ Perceptions of ChatGPT

AECT 2023 Poster — Technology for Good or Evil? A Techno-Ethical Review of Class Dojo

AERA 2023 iPoster — Learning to View Golfing Bodies: Developing Professional Vision Through Embodied Reenactments

AERA 2023 i-Presentation
AECT 2022 Poster. Titled: Embodied Awareness: Using 3D Data to Make Sense of Golf Performance Data
AERA 2022 i-Poster
Poster2019
Spring2019